Thứ Tư, 9 tháng 10, 2019

MBA Simulation game - Free Winning Guide and Tips (MikesBikes 2021) - ROUND BY ROUND GUIDE FOR 8 ROUNDS


MBA Simulation game - Free Winning Guide and Tips (MikesBikes 2019 - 2021)
ROUND BY ROUND GUIDE FOR 8 ROUNDS

MBA Simulation Games 
(2019 – Free Winning Guide and Tips)
Step by Step guide for each round


This simulation game focuses on strategic management for bikes manufacturing.
You and your team take decisions as a leader of a firm to get higher profitability than competitors.
This is step by step guide from round 1 to round 8 to win the game with top sales, profit, market share and stock prices or SHV (shareholder value)
Because competitors will make different decisions of each round, your team decisions need to adjust, therefore use the step by step guides still need adjustment of each round to gain top sales and profit.
Do not just use the numbers, need adjustment to meet conditions of each round.

START
Log in the game with provided id and password.
Think about a nice Name for your Firm, eg. Lux BMK Mek Speed Bikes or any name
Create a Vision and Mission for Your Firm.
VISION: To be the company having highest market share with best cycling experience to customer empowered by superior technology.
MISSION: To be the market leader globally & to provide customer best products and experience.

STRATEGIES:
1.    Good product, check ideal spot in perceptual map
2.    Good prices for Adventure, and also good prices for Leisure
3.    High advertising: invest more on advertising and promotion.
4.    Attract more and more suppliers for increasing of sales.
5.    Provide Extra support to Supplier.
6.    Increase SCU every round to meet next round demands
7.    High quality, good prices to gain high sales and profit
8.    Keep track of competitor strategy to make better decisions
9.    Long term strategy with 8 rounds, invest in rounds 1-2-3 and lead the game with top sales and profit all later rounds 4-8






ROUND 1
MBA Simulation game - Free Winning Guide and Tips (MikesBikes 2019) - ROUND 1

Round 1 (2019) Step by Step Guide and Tips
In this game, every year is processed by Roll-Over function.
Before setting decisions, check the Reports
Think about the target goal for First Roll Over (first Round) and make suitable Strategies which help you to achieve them and after Roll Over Analyze them, which help You to target goals and make strategy for next year.
Note in advance, this is long term strategy game with 8 rounds.
Start early and invest strongly to gain good sales, otherwise competitors will do, and gaining back market share is always harder than get is from first rounds.

Round 1 starts with:
- SHV:           $ 13.97
- Retail Sales:     $ 27 million
- Profit After Tax:   $ 2.5 million
- Cash:          $ 6.6 million
- Wholesales Sales: $ 14 million
- SCU:           24.000 (utilization: 63%)
- Product:        1

Target
Most simple target or goal is to increase each round by 10% or 20%

Product 
For Adventure Segment
Last round sold: 16.000 units --- forecast sales for this round: 18.000 units (+13%)
SCU needed: 18.000 x 1.0 = 18.000
Workers needed: 45 to 60 (300-400 SCU per worker)
Buy new SCU for next round:    25.000 (do not sell) – next round will also produce Leisure segment
For Round 1
Price: $2000-2000
Produce: 20.000 - 23.000
Stock: 3-5 weeks 
Price Production
Retail Price: put price between 1700 to 2200 (eg. $1800 - $1900 - $2000 - $2100 - $2200 then keep that prices for next rounds)
Planned Production: Increase to 23.000 or highest 25.000
Planned Safety Stock: 5 weak to avoid stock out and meet delivery requirement

Advertising
For the advertising, the ratios should be average divided in to 33%, 25%, and 42%.
TV: The investment on TV should be 40% maximum of total Advertising Expenses.
Internet: The Investment on it should be 30% max.
Magazine: On magazines it should not be above 50%.
For Round 1, can use TV: 400.000; Internet: 300.000 and Magazine: 500.000
Later rounds increase each round 20% or higher than competitors

Advertising For Round 1
TV: 400.000
Internet: 300.000
Magazine: 500.000


Public Relation
PB Exp. Ratio will be the same as the Advertising.

Manufacturing
Workers: 80
SCU: 25.000 + 5.000 (or 2.000)

Responsiveness
Current Employee: Increase your Employee according to need of your SCU and Production, But not very high because it Increase your Idle Time.
Current Plant Size: Increase the plant size up to double in 1- 3 rollover its help in 3-6 rollover for new segment to increase capacity 

Process
Batch Size: Increase the Batch size by minimum 200 in every rollover Its control your Idle Time as well as decrease your Expenses. For Round 1 use 400
Set Up Time Reduction: It will Decrease the Time Of Setting Up your Plants. For Round 1, use 300.000
Supplier Relation: Help You to Reduce to Raw material inventory Stock Out. For Round 1, use 350.000
Raw Material In. W. Out: The Inventory Period You Want To hold With you If it is perfect it increase your production and reduce the Ram material Out and you don't have to pay extra for the Inventory Keep with you, On the Other hand it's vice versa. For Round 1, use 3 Weeks

BS: 400
SUT: 300.000
SR: 350.000
RM: 3 weeks


Quality
Average Salary: It's not should be too much, just near by 23.000 or increase it by 500 – 1.000 every year. For Round 1 use $26.000
Training: it decreases the servicing of you product and increase the quality of your product, It should be average 40. For Round 1 use 45 then increase to 50-55 and keep 60 for later rounds.
Preventative maintenance: to reduce the plant crashes and increase production. For Round 1 use 600.000
Quality System Technology: Its increase your Product Quality and useful to increase your sale. For Round 1 use 600.000
Inspection: Inspect charges to inspect the quality of your Final product increase the Quality of your product and you have to pay less for service of the product under warranty for your customers. For Round 1 use 18%

AS: $26.000
Training: 45 (50 - 55 - 60)
PM: 600.000
QST: 600.000
Inspection: 18%

Distribution
You have to decide the Extra support and the Retail margin that you want to give to your Distributors for selling your cycles.
Should spend more than your competitor but also not very high because it Decrease you profitability.
Bike Shop: spend for Round 1, use 200.000 and 51%
Department Store: for Round 1 spend 500.000 and 36%


Branding
For 1 to 3 Rollover you have to invest high on your Brand to Increase your Brand awareness.
Use 1.000.000 for round 1, then increase to 2.000.000, and keep 3.000.000 for all rounds


D&D
Develop a new project for Adventurer: Style 52/ Tech 54
Develop a new project for Leisure: Style 52/ Tech 11

NOTE, AGAIN:
Do not just use suggested numbers
Need to look at report and set numbers/decisions better than competitors

Finance
Equity: Buyback your Equity from the Second Rollover onward in installment it help you to increase your SHV.
Debt: Pay debt in Installment Second Rollover Onward to increase SHV.
Investors Relation: Pay little Bit More but Not too much to make good Relation with Investors It Increase your SHV A lot. For Round 1, use 300.000 - 400.000

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Estimated results for Round 1
Note in advance:
This is long term strategy game with 8 rounds.
Round 1-2-3 for investment, new products development, promo and sales
Therefore, round 1-2-3 will have good sales but low net profit
Lead the game all rounds 4-8 with top sales and profit.

- SHV:                               $ 14.31 - $17 / $12
- Retail Sales:         $ 35 million - 43 M / 32M
- Profit After Tax:             $ 500K - 3.2M / $620K
- Cash:                              $ 6.5 million - $10 M
- Wholesales Sales:         $ 18.3 million - $22M
- SCU:                               25.000 (utilization: 77%)
- Product:               1       


Round 2 (2020)
BSC
SHV                        $ 17
Retail sales             $ 43 M
Profit after tax         $ 3.2 M
Cash                       $ 10 M
Wholesales             $ 22 M
SCU                        25.000 (Utilization: 77%)

Market summary
Leisure                    not sold yet
Adventure               sold 19.000 ($ 2200/ 1750)

Market Information
Adventure               38.000 --- 43.000 (+ about 13%)             No inventory
Leisure                    42.000 (+ 7%)                                        Start selling from Round 2

Product summary
Adventure               19.000 --- 22.000 x 1.0 --- 22.000 SCU
Leisure                    21.000 --- 26.000 x 0.2 ---  5.000 SCU
Total needed:          27.000 SCU --- need about 90 workers
Should add 30%      8.000 SCU for next rounds

Production
Adventure               22.000 x $2.200 (5 weeks)
Ads                         480.000 - 360.000 - 600.000

Leisure                    25.000 x $ 400
Ads                         300.000 – 240.000 – 180.000

SCU                        42.000 + 8.000
                               80 + 40 Workers

Process                  480 – 360.000 – 400.000 – 3 weeks
Quality                   27.000 – 50 – 720K – 720K –19%

D&B                        240K (78/120) – 52/55%
                               800K (116/300) – 38/40%

D&D                        New Adventure 54/57
Dividends              0
PR                          500K
Estimated Cash     $ 46M

Results for Round 2
SHV                        $27
Retail Sales             $ 71 M
Profit After Tax        $ 9.7 M



Round 3 (2021)
BSC
SHV                        $ 27
Retail sales             $ 71 M
Profit after tax         $ 9.7 M
Cash                       $ 21 M
Wholesales             $ 37 M
SCU                        34.000 (Utilization: 67%)

Market summary
Leisure                    sold 31.000 (loss: 10.000) $ 420/ 400
Adventure               sold 26.000 (loss: 4.000) $ 2200/ 1775

Market Information
Adventure               58.000 --- 74.000 (+ 13%)           
Leisure                    58.000 --- 63.000 (+ 7%)             

Product summary
Adventure               30.000 --- 34.000 x 0.66 --- 24.000 SCU
Leisure                    40.000 --- 43.000 x 0.19 --- 8.000 SCU
Total needed:          32.000 SCU
Should add 30%      9.000 SCU for next rounds

Production
Adventure               34.000 x $2.100
Ads                         600.000 - 430.000 - 720.000

Leisure                    36.000 x $ 400
Ads                         320.000 – 300.000 – 220.000

SCU                        32.000 + 9.000 SCU
120 + 20 Workers

Process                  580 – 430.000 – 500.000
Quality                   28.000 – 55 – 860K – 860K – 20%

D&B                        280K (101/120) – 53/55%
                               1000K (179/300) – 38/40%

D&D                        New Adventure 56/58
Dividends              no
PR                          600K
Estimated Cash     $ 36M

Results for Round 3
SHV                        $ 41
Retail Sales             $ 106 M
Profit After Tax        $ 16 M




Round 4 (2022)
BSC
SHV                        $ 41
Retail sales             $ 106 M
Profit after tax         $ 16.4 M
Cash                       $ 39 M
Wholesales             $ 54 M
SCU                        43.000 (Utilization: 83%)

Market summary
Leisure                    sold 33.000/27.000 ($ 400/ 375)
Adventure               sold 44.000/20.000 ($ 2100/ 1800)

Market Information
Adventure               65.000 --- 73.000 (+ 13%)            No inventory
Leisure                    60.000 --- 64.000 (+ 7%)              Inventory: 3.000

Product summary
Adventure               44.000 --- 50.000 x 0.66 --- 35.000 SCU
Leisure                    33.000 --- 36.000 x 0.19 --- 6.000 SCU
Total needed:          41.000 SCU
Should add 20%      10.000 SCU for next rounds

Production
Adventure               50.000 x $2.100 (5 weeks)
Ads                         720.000 - 550.000 - 860.000

Leisure                    36.000 x $ 390
Ads                         430.000 - 360.000 - 270.000

SCU                        41.000 + 10.000
                               140 + 30 Workers

Process                  720 – 520.000 – 600.000 (3 weeks)
Quality                   29.000 – 60 – 1000K – 1000K – 20%

D&B                        250K (120/120) – 54/55%
                               1500K (277/300) – 39/40%

D&D                        New Adventure 57/60
Dividends              2.000K – 1800K - 200/824
PR                          600K
Estimated Cash     $ 52M

SHV                        $ 61
Retail Sales             $ 140 M
Profit After Tax        $ 22.7 M



Round 5 (2023)
BSC
SHV                        $ 61
Retail sales             $ 140 M
Profit after tax         $ 22.7 M
Cash                       $ 60 M
Wholesales             $ 70 M
SCU                        55.000 (Utilization: 86%)
Products                 2

Market summary
Leisure                    sold 45.000 / 29.000 ($ 390/ 370)
Adventure               sold 58.000 / 20.000 ($ 2100/ 1800)

Market Information
Adventure               78.000 --- 88.000 (+ 13%)            No inventory
Leisure                    74.000 --- 80.000 (+ 7%)              No Inventory

Product summary
Adventure               58.000 --- 66.000 x 0.67 --- 46.000 SCU
Leisure                    45.000 --- 49.000 x 0.19 --- 10.000 SCU
Total needed:          56.000 SCU --- Workers: 150 – 190 Workers
Should add 20%      10.000 SCU for next rounds

Production
Adventure               66.000 x $2.100 (5weeks)
Ads                         800.000 - 660.000 – 1000K

Leisure                    49.000 x $ 380
Ads                         550K – 430K – 330K

SCU                        55.000 + 10.000
                               170 + 20 workers

Manufacturing
Process                  860 – 600K – 720K
Quality                   30.000 – 60 – 1200K – 1200K – 20%

D&B                        360K (120/120) – 55/55% (MAX)
                               1500K (299/300) – 40/40%

D&D                        New Adventure 59/62
Finance                  5.000 – 300/1.400
PR                          600K
Estimated Cash     $ 74 M

Results for Round 5
SHV                        $ 83 / 20
Retail Sales             $ 162 / 48
Profit After Tax        $ 25 / 2


Round 6 (2024)
BSC
SHV                        $ 65 M
Retail sales             $ 139 M
Profit after tax         $ 20 M
Cash                       $ 62 M
Wholesales             $ 68 M
SCU                        52.000 (Utilization: 87%)
Products                 2

Market summary
Leisure                    sold 33.000 (loss: 5.000)     ($ 400/ 365 – should lower price)
Adventure               sold 57.000 (loss: 7.800)    ($ 2200/ 1800 – should keep going)

Market Information
Adventure               89.000 --- 100.000 (+ 12%)                    No inventory
Leisure                    79.000 --- 85.000 (+ 8%)                        No Inventory

Product summary
Adventure               65.000 --- 73.000 x 0.69 --- 50.000 SCU
Leisure                    38.000 --- 42.000 x 0.19 ---  7.800 SCU
Total needed:          58.000 SCU --- Workers: 150 – 200
Should add 20%      10.000 or 12.000 SCU for next rounds

Production
Adventure               73.000 x $2.200
Ads                         1000K – 800K – 1200K

Leisure                    42.000 x $ 400
Ads                         500K – 340K – 660K

SCU                        58.000 + 10.000 (or 12.000)

Manufacturing
Process                  1000 – 720 K – 860 K
Quality                   31.000 – 60 – 1500K – 1500K – 20%

D&B                        360K (120/120) – 55/55% (MAX)
                               1800K (295/300) – 40/40%

Finance:                  Buy back stocks $3.000.000 (or $5.000.000)

D&D                        New Adventure Project (if needed)
Dividends              500/ 1480
PR                          800K
Estimated Cash     $ 76 M



Round 7 (2025)
BSC
SHV                        $ 91 M
Retail sales             $ 171 M
Profit after tax         $ 26 M
Cash                       $ 78 M
Wholesales             $ 83 M
SCU                        64.000 (Utilization: 88%)
Products                 2

Market summary
Leisure                    sold 34.000 / 49.000           ($ 400/ 360 – should lower price)
Adventure               sold 71.000 / 29.0000        ($ 2200/ 1750 – should keep going)

Market Information
Adventure               101.000 --- 114.000 (+ 13%)                  No inventory
Leisure                    84.000 --- 90.000 (+7%)                         No Inventory

Product summary
Adventure               72.000 --- 81.000 x 0.69 --- 56.000 SCU
Leisure                    34.000 --- 37.000 x 0.19 ---  7.400 SCU
Total needed:          64.000 SCU --- Workers: 160 – 220
Should add 20%      10.000 or 12.000 SCU for next rounds

Production
Adventure               81.000 x $2.200
Ads                         1200K – 960K – 1400K

Leisure                    30.000 x $ 400 (should $390 or $380)
Ads                         600K – 480K – 800K

Workers                  180 + 20
SCU                        68.000 + 12.000

Manufacturing
Process                  1200 – 860 K – 1000 K
Quality                   32.000 – 60 – 1800K – 1800K – 20%

D&B                        360K (120/120) – 55/55% (MAX)
                               1800K (300/300) – 40/40% (MAX)

Finance:                  Buy back stocks $3.000.000 (or $5.000.000)

D&D                        New Adventure Project (if needed)
Dividends              600/ 1600
PR                          1000K
Estimated Cash     $ 96 M



Round 8 (2025)
BSC
SHV                        $ 126 M        --- $ 185
Retail sales             $ 194 M        --- $ 223 M
Profit after tax         $ 28 M          --- 34 M
Cash                       $ 96 M
Wholesales             $ 126 M
SCU                        75.000 (Utilization: 89%)
Products                 2

Market summary
Leisure                    sold 41.000 / 47.000           ($ 400/ 360 – should lower price)
Adventure               sold 80.000 / 32.0000        ($ 2200/ 1750 – should keep going)

Market Information
Adventure               114.000 --- 128.000 (+ 13%)                  2.000 inventory
Leisure                    89.000 --- 95.000 (+7%)                         640 Inventory

Product summary
Adventure               80.000 --- 90.000 x 0.71 --- 64.000 SCU
Leisure                    41.000 --- 45.000 x 0.19 ---  9.000 SCU
Total needed:          73.000 SCU --- Workers: 200 - 240
Should add 20%      12.000 or 14.000 SCU for next rounds

Production
Adventure               90.000 x $2.200
Ads                         1400K – 1200K – 1700K

Leisure                    45.000 x $ 380 (should reduce $10 each round)
Ads                         700K – 600K – 900K

Workers                  200 + 40
SCU                        80.000 + 12.000 (or 10.000)

Manufacturing
Process                  1500 – 1000 K – 1200 K – 3 weeks
Quality                   33.000 – 60 – 2100K – 2100K – 20%

D&B                        360K (120/120) – 55/55% (MAX)
                               1800K (300/300) – 40/40% (MAX)

Finance:                  Buy back stocks 20.000.000

D&D                        New Adventure Project (if needed)
Dividends              1000
PR                          3000K
Estimated Cash     $ 98 M





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MIKES BIKES Simulation Games - Free Winning Guide and Tips
Free Personal Support for Round 1 and Round 2 - Email: 
mbabikes2012@gmail.com - Blogs: https://mbasimbikes.blogspot.com
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MBA Simulation Game - Free Winning Guide and Tips
Free Support for Round 1 and Round 2
 Email: mbabikes2012@gmail.com
Blogs: https://mbasimbikes.blogspot.com
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Mikesbikes simulation
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smartsims
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retail price
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how to reduce set up time
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