MBA Simulation game - Free Winning Guide and Tips (MikesBikes 2019 - 2021)
ROUND BY ROUND GUIDE FOR 8 ROUNDS
START
Distribution
D&D New Adventure 54/57
D&D New Adventure 56/58
D&D New Adventure 57/60
D&D New Adventure 59/62
D&D New Adventure Project (if needed)
Workers 180 + 20
D&D New Adventure Project (if needed)
Workers 200 + 40
D&D New Adventure Project (if needed)
MBA
Simulation Games
(2019 – Free Winning Guide and Tips)
Step by
Step guide for each round
This simulation game focuses on strategic management for bikes manufacturing.
You and your team take decisions as a leader of a firm to get higher profitability
than competitors.
This is step by step guide from round 1 to round 8 to win the game with
top sales, profit, market share and stock prices or SHV (shareholder value)
Because competitors will make different decisions of each round, your
team decisions need to adjust, therefore use the step by step guides still need
adjustment of each round to gain top sales and profit.
Do not just use the numbers, need adjustment to meet conditions of each
round.
START
Log in the game with
provided id and password.
Think about a nice Name for
your Firm, eg. Lux BMK Mek Speed Bikes or any name
Create a Vision and Mission for
Your Firm.
VISION: To be the company having highest market share with best
cycling experience to customer empowered by superior technology.
MISSION: To be the market leader globally & to provide customer
best products and experience.
STRATEGIES:
1. Good product, check ideal spot in perceptual map
2.
Good prices for
Adventure, and also good prices for Leisure
3.
High advertising: invest
more on advertising and promotion.
4.
Attract more and more
suppliers for increasing of sales.
5.
Provide Extra support
to Supplier.
6.
Increase SCU every
round to meet next round demands
7.
High quality, good
prices to gain high sales and profit
8.
Keep track of competitor
strategy to make better decisions
9.
Long term strategy
with 8 rounds, invest in rounds 1-2-3 and lead the game with top sales and
profit all later rounds 4-8
ROUND 1
MBA Simulation game - Free
Winning Guide and Tips (MikesBikes 2019) - ROUND 1
Round 1 (2019) Step by Step Guide and Tips
Round 1 (2019) Step by Step Guide and Tips
In this game, every
year is processed by Roll-Over function.
Before setting
decisions, check the Reports
Think about the target
goal for First Roll Over (first Round) and make suitable Strategies which help
you to achieve them and after Roll Over Analyze them, which help You to target
goals and make strategy for next year.
Note in advance, this
is long term strategy game with 8 rounds.
Start early and invest
strongly to gain good sales, otherwise competitors will do, and gaining back
market share is always harder than get is from first rounds.
Round 1 starts with:
- SHV: $ 13.97
- Retail Sales: $ 27 million
- Profit After Tax: $ 2.5 million
- Cash: $ 6.6 million
- Wholesales Sales: $
14 million
- SCU: 24.000 (utilization: 63%)
- Product: 1
Target
Most simple target or
goal is to increase each round by 10% or 20%
Product
For Adventure Segment
Last round sold:
16.000 units --- forecast sales for this round: 18.000 units (+13%)
SCU needed: 18.000 x
1.0 = 18.000
Workers needed: 45 to
60 (300-400 SCU per worker)
Buy new SCU for next round: 25.000 (do not sell) – next round will
also produce Leisure segment
For Round 1
Price: $2000-2000
Produce: 20.000 - 23.000
Stock: 3-5 weeks
Price: $2000-2000
Produce: 20.000 - 23.000
Stock: 3-5 weeks
Price Production
Retail Price: put
price between 1700 to 2200 (eg. $1800 - $1900 - $2000 - $2100 - $2200 then keep
that prices for next rounds)
Planned Production:
Increase to 23.000 or highest 25.000
Planned Safety Stock:
5 weak to avoid stock out and meet delivery requirement
Advertising
For
the advertising, the ratios should be average divided in to 33%, 25%, and 42%.
TV: The investment on
TV should be 40% maximum of total Advertising Expenses.
Internet: The
Investment on it should be 30% max.
Magazine: On magazines
it should not be above 50%.
For Round 1, can use
TV: 400.000; Internet: 300.000 and Magazine: 500.000
Later rounds increase
each round 20% or higher than competitors
Advertising For
Round 1
TV: 400.000
Internet: 300.000
Magazine: 500.000
Public
Relation
PB
Exp. Ratio will be the same as the Advertising.
Manufacturing
Workers: 80
SCU: 25.000 + 5.000 (or 2.000)
SCU: 25.000 + 5.000 (or 2.000)
Responsiveness
Current Employee:
Increase your Employee according to need of your SCU and Production, But not
very high because it Increase your Idle Time.
Current Plant Size:
Increase the plant size up to double in 1- 3 rollover its help in 3-6 rollover
for new segment to increase capacity
Process
Batch Size: Increase
the Batch size by minimum 200 in every rollover Its control your Idle Time as
well as decrease your Expenses. For Round 1 use 400
Set Up Time Reduction:
It will Decrease the Time Of Setting Up your Plants. For Round 1, use 300.000
Supplier Relation:
Help You to Reduce to Raw material inventory Stock Out. For Round 1, use
350.000
Raw Material In. W.
Out: The Inventory Period You Want To hold With you If it is perfect it
increase your production and reduce the Ram material Out and you don't have to
pay extra for the Inventory Keep with you, On the Other hand it's vice versa.
For Round 1, use 3 Weeks
BS: 400
SUT: 300.000
SR: 350.000
RM: 3 weeks
Quality
Average Salary: It's
not should be too much, just near by 23.000 or increase it by 500 – 1.000 every
year. For Round 1 use $26.000
Training: it decreases
the servicing of you product and increase the quality of your product, It
should be average 40. For Round 1 use 45 then increase to 50-55 and keep 60 for
later rounds.
Preventative
maintenance: to reduce the plant crashes and increase production. For Round 1
use 600.000
Quality System
Technology: Its increase your Product Quality and useful to increase your sale.
For Round 1 use 600.000
Inspection: Inspect
charges to inspect the quality of your Final product increase the Quality of
your product and you have to pay less for service of the product under warranty
for your customers. For Round 1 use 18%
AS: $26.000
Training: 45 (50 - 55 -
60)
PM: 600.000
QST: 600.000
Inspection: 18%
Distribution
You have to decide the
Extra support and the Retail margin that you want to give to your Distributors
for selling your cycles.
Should spend more than
your competitor but also not very high because it Decrease you profitability.
Bike Shop: spend for
Round 1, use 200.000 and 51%
Department Store: for
Round 1 spend 500.000 and 36%
Branding
For 1 to 3 Rollover
you have to invest high on your Brand to Increase your Brand awareness.
Use 1.000.000 for
round 1, then increase to 2.000.000, and keep 3.000.000 for all rounds
D&D
Develop a new project
for Adventurer: Style 52/ Tech 54
Develop a new project for Leisure: Style 52/ Tech 11
Develop a new project for Leisure: Style 52/ Tech 11
NOTE, AGAIN:
Do not just use suggested
numbers
Need to look at report
and set numbers/decisions better than competitors
Finance
Equity: Buyback your
Equity from the Second Rollover onward in installment it help you to increase
your SHV.
Debt: Pay debt in
Installment Second Rollover Onward to increase SHV.
Investors Relation:
Pay little Bit More but Not too much to make good Relation with Investors It
Increase your SHV A lot. For Round 1, use 300.000 - 400.000
------
Estimated results for Round
1
Note in advance:
This is long term
strategy game with 8 rounds.
Round 1-2-3 for
investment, new products development, promo and sales
Therefore, round 1-2-3
will have good sales but low net profit
Lead the game all
rounds 4-8 with top sales and profit.
- SHV: $ 14.31 - $17 / $12
- Retail Sales: $
35 million - 43 M / 32M
- Profit After Tax: $ 500K - 3.2M / $620K
- Cash: $
6.5 million - $10 M
- Wholesales Sales: $ 18.3 million - $22M
- SCU: 25.000 (utilization: 77%)
- Product: 1
Round 2 (2020)
BSC
SHV $ 17
Retail sales $ 43 M
Profit after tax $ 3.2 M
Cash $ 10 M
Wholesales $ 22 M
SCU 25.000 (Utilization: 77%)
Market summary
Leisure not sold yet
Adventure sold 19.000 ($ 2200/ 1750)
Market
Information
Adventure 38.000 --- 43.000 (+ about 13%) No
inventory
Leisure 42.000 (+ 7%) Start selling from Round 2
Product summary
Adventure 19.000 --- 22.000 x 1.0 --- 22.000
SCU
Leisure 21.000 --- 26.000 x 0.2 --- 5.000 SCU
Total needed: 27.000 SCU --- need about 90 workers
Should add 30% 8.000 SCU for next rounds
Production
Adventure 22.000 x $2.200 (5 weeks)
Ads 480.000 - 360.000 - 600.000
Leisure 25.000 x $ 400
Ads 300.000 – 240.000 – 180.000
SCU 42.000
+ 8.000
80 + 40 Workers
Process 480 – 360.000 – 400.000 – 3 weeks
Quality 27.000
– 50 – 720K – 720K –19%
D&B 240K
(78/120) – 52/55%
800K (116/300) – 38/40%
D&D New Adventure 54/57
Dividends 0
PR 500K
Estimated
Cash $ 46M
Results
for Round 2
SHV $27
Retail Sales $ 71 M
Profit After Tax $ 9.7 M
Round 3 (2021)
BSC
SHV $ 27
Retail sales $ 71 M
Profit after tax $ 9.7 M
Cash $ 21 M
Wholesales $ 37 M
SCU 34.000 (Utilization: 67%)
Market summary
Leisure sold 31.000 (loss: 10.000) $
420/ 400
Adventure sold 26.000 (loss: 4.000) $ 2200/
1775
Market
Information
Adventure 58.000 --- 74.000 (+ 13%)
Leisure 58.000 --- 63.000 (+ 7%)
Product summary
Adventure 30.000 --- 34.000 x 0.66 --- 24.000
SCU
Leisure 40.000 --- 43.000 x 0.19 ---
8.000 SCU
Total needed: 32.000 SCU
Should add 30% 9.000 SCU for next rounds
Production
Adventure 34.000 x $2.100
Ads 600.000 - 430.000 - 720.000
Leisure 36.000 x $ 400
Ads 320.000 – 300.000 – 220.000
SCU 32.000
+ 9.000 SCU
120 + 20 Workers
Process 580 – 430.000 – 500.000
Quality 28.000
– 55 – 860K – 860K – 20%
D&B 280K
(101/120) – 53/55%
1000K (179/300) – 38/40%
D&D New Adventure 56/58
Dividends no
PR 600K
Estimated
Cash $ 36M
Results
for Round 3
SHV $ 41
Retail Sales $ 106 M
Profit After Tax $ 16 M
Round 4 (2022)
BSC
SHV $ 41
Retail sales $ 106 M
Profit after tax $ 16.4 M
Cash $ 39 M
Wholesales $ 54 M
SCU 43.000 (Utilization: 83%)
Market summary
Leisure sold 33.000/27.000 ($ 400/
375)
Adventure sold 44.000/20.000 ($ 2100/ 1800)
Market
Information
Adventure 65.000 --- 73.000 (+ 13%) No inventory
Leisure 60.000 --- 64.000 (+ 7%) Inventory:
3.000
Product summary
Adventure 44.000 --- 50.000 x 0.66 --- 35.000
SCU
Leisure 33.000 --- 36.000 x 0.19 ---
6.000 SCU
Total needed: 41.000 SCU
Should add 20% 10.000 SCU for next rounds
Production
Adventure 50.000 x $2.100 (5 weeks)
Ads 720.000 - 550.000 - 860.000
Leisure 36.000 x $ 390
Ads 430.000 - 360.000 - 270.000
SCU 41.000
+ 10.000
140 + 30 Workers
Process 720 – 520.000 – 600.000 (3
weeks)
Quality 29.000
– 60 – 1000K – 1000K – 20%
D&B 250K
(120/120) – 54/55%
1500K (277/300) – 39/40%
D&D New Adventure 57/60
Dividends 2.000K – 1800K - 200/824
PR 600K
Estimated
Cash $ 52M
SHV $ 61
Retail
Sales $ 140 M
Profit
After Tax $ 22.7 M
Round 5 (2023)
BSC
SHV $ 61
Retail sales $ 140 M
Profit after tax $ 22.7 M
Cash $ 60 M
Wholesales $ 70 M
SCU 55.000 (Utilization:
86%)
Products 2
Market summary
Leisure sold 45.000 / 29.000 ($ 390/
370)
Adventure sold 58.000 / 20.000 ($ 2100/
1800)
Market
Information
Adventure 78.000 --- 88.000 (+ 13%) No inventory
Leisure 74.000 --- 80.000 (+ 7%) No Inventory
Product summary
Adventure 58.000 --- 66.000 x 0.67 --- 46.000
SCU
Leisure 45.000 --- 49.000 x 0.19 ---
10.000 SCU
Total needed: 56.000 SCU --- Workers: 150 –
190 Workers
Should add 20% 10.000 SCU for next rounds
Production
Adventure 66.000 x $2.100 (5weeks)
Ads 800.000 - 660.000 – 1000K
Leisure 49.000 x $ 380
Ads 550K – 430K – 330K
SCU 55.000
+ 10.000
170 + 20 workers
Manufacturing
Process 860 – 600K – 720K
Quality 30.000
– 60 – 1200K – 1200K – 20%
D&B 360K
(120/120) – 55/55% (MAX)
1500K (299/300) – 40/40%
D&D New Adventure 59/62
Finance 5.000 – 300/1.400
PR 600K
Estimated
Cash $ 74 M
Results
for Round 5
SHV $ 83 / 20
Retail Sales $ 162 / 48
Profit After Tax $ 25 / 2
Round 6 (2024)
BSC
SHV $ 65 M
Retail sales $ 139 M
Profit after tax $ 20 M
Cash $ 62 M
Wholesales $ 68 M
SCU 52.000 (Utilization: 87%)
Products 2
Market summary
Leisure sold 33.000 (loss: 5.000) ($ 400/
365 – should lower price)
Adventure sold 57.000 (loss: 7.800) ($ 2200/ 1800 – should keep going)
Market
Information
Adventure 89.000 --- 100.000 (+ 12%) No
inventory
Leisure 79.000 --- 85.000 (+ 8%) No
Inventory
Product summary
Adventure 65.000 --- 73.000 x 0.69 --- 50.000
SCU
Leisure 38.000 --- 42.000 x 0.19 ---
7.800 SCU
Total needed: 58.000 SCU --- Workers: 150 – 200
Should add 20% 10.000 or 12.000 SCU for next rounds
Production
Adventure 73.000 x $2.200
Ads 1000K – 800K – 1200K
Leisure 42.000 x $ 400
Ads 500K – 340K – 660K
SCU 58.000
+ 10.000 (or 12.000)
Manufacturing
Process 1000 – 720 K – 860 K
Quality 31.000
– 60 – 1500K – 1500K – 20%
D&B 360K
(120/120) – 55/55% (MAX)
1800K (295/300) – 40/40%
Finance: Buy back stocks $3.000.000 (or
$5.000.000)
D&D New Adventure Project (if needed)
Dividends 500/ 1480
PR 800K
Estimated
Cash $ 76 M
Round 7 (2025)
BSC
SHV $ 91 M
Retail sales $ 171 M
Profit after tax $ 26 M
Cash $ 78 M
Wholesales $ 83 M
SCU 64.000 (Utilization: 88%)
Products 2
Market summary
Leisure sold 34.000 / 49.000 ($ 400/ 360 – should lower price)
Adventure sold 71.000 / 29.0000 ($ 2200/ 1750 – should keep going)
Market
Information
Adventure 101.000 --- 114.000 (+ 13%) No
inventory
Leisure 84.000 --- 90.000 (+7%) No
Inventory
Product summary
Adventure 72.000 --- 81.000 x 0.69 --- 56.000
SCU
Leisure 34.000 --- 37.000 x 0.19 ---
7.400 SCU
Total needed: 64.000 SCU --- Workers: 160 – 220
Should add 20% 10.000 or 12.000 SCU for next rounds
Production
Adventure 81.000 x $2.200
Ads 1200K – 960K – 1400K
Leisure 30.000 x $ 400 (should $390
or $380)
Ads 600K – 480K – 800K
Workers 180 + 20
SCU 68.000
+ 12.000
Manufacturing
Process 1200 – 860 K – 1000 K
Quality 32.000
– 60 – 1800K – 1800K – 20%
D&B 360K
(120/120) – 55/55% (MAX)
1800K (300/300) – 40/40% (MAX)
Finance: Buy back stocks $3.000.000 (or
$5.000.000)
D&D New Adventure Project (if needed)
Dividends 600/ 1600
PR 1000K
Estimated
Cash $ 96 M
Round 8 (2025)
BSC
SHV $ 126 M --- $ 185
Retail sales $ 194 M --- $ 223 M
Profit after tax $ 28 M --- 34 M
Cash $ 96 M
Wholesales $ 126 M
SCU 75.000 (Utilization: 89%)
Products 2
Market summary
Leisure sold 41.000 / 47.000 ($ 400/ 360 – should lower price)
Adventure sold 80.000 / 32.0000 ($ 2200/ 1750 – should keep going)
Market
Information
Adventure 114.000 --- 128.000 (+ 13%) 2.000
inventory
Leisure 89.000 --- 95.000 (+7%) 640
Inventory
Product summary
Adventure 80.000 --- 90.000 x 0.71 --- 64.000
SCU
Leisure 41.000 --- 45.000 x 0.19 ---
9.000 SCU
Total needed: 73.000 SCU --- Workers: 200 -
240
Should add 20% 12.000 or 14.000 SCU for next rounds
Production
Adventure 90.000 x $2.200
Ads 1400K – 1200K – 1700K
Leisure 45.000 x $ 380 (should
reduce $10 each round)
Ads 700K – 600K – 900K
Workers 200 + 40
SCU 80.000
+ 12.000 (or 10.000)
Manufacturing
Process 1500 – 1000 K – 1200 K – 3
weeks
Quality 33.000
– 60 – 2100K – 2100K – 20%
D&B 360K
(120/120) – 55/55% (MAX)
1800K (300/300) – 40/40% (MAX)
Finance: Buy back stocks 20.000.000
D&D New Adventure Project (if needed)
Dividends 1000
PR 3000K
Estimated
Cash $ 98 M
------
MIKES BIKES Simulation Games - Free Winning Guide and Tips
Free Personal Support for Round 1 and Round 2 - Email:
mbabikes2012@gmail.com - Blogs: https://mbasimbikes.blogspot.com
------
MBA Simulation Game - Free Winning Guide and Tips
Free Support for Round 1 and Round 2
Email: mbabikes2012@gmail.com
Blogs: https://mbasimbikes.blogspot.com
------
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Free Personal Support
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